In my latest game, Evoke, which I designed for the World Bank Institute, we enrolled about 20,000 students in 150 countries. After ten weeks of completing quests and missions, each player was able to develop a business plan for a small company or social enterprise that will tackle an urgent problem like hunger, poverty, or access to clean water. We chose 50 of these projects to support with actual funding and mentorships. That’s 50 real-world companies, run by people who might otherwise have been unemployed—all from ten weeks of online game-playing. Game designers are increasingly on a humanitarian mission, even if the rest of the world hasn’t yet noticed. It’s some of the best work anyone can do.

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